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StarCraft improved upon its predecessor Warcraft II, which featured two very similar playable factions, by introducing asymmetry concerning the models and systems available to its three races (Protoss, Terran, and Zerg). This asymmetry was similar to that pioneered in the lesser-recognised 1996 SSI launch War Wind. The device varieties available to each race determine its racial identification. The Protoss can discipline potent and costly warriors and equipment, when the Zerg 헬스 rely on sheer numbers and velocity to overwhelm their opponents.

We have produced significant updates to StarCraft II to celebrate the tenth anniversary! It is possible to take a look at new options about the PTR now!

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